Tools
Process Selected Objects (Toggle)
What it does:
If enabled: Generates LODs for all selected objects in the scene
If disabled: Processes only the active (last selected) object
When to use:
✔ When batch processing multiple assets
✔ When focusing on a single important model
Default: Enabled
LOD Count (Integer Input)
What it does:
Sets the number of LOD variations to generate (excluding original LOD0)
Example: Value of 3 creates LOD0 (original), LOD1, LOD2, and LOD3
Valid range: 1-10
Recommended values:
3-4 for game assets
1-2 for architectural visualization
Default: 3
Simplification Power (Slider)
What it does:
Controls overall intensity of mesh decimation
Lower values preserve more detail
Higher values maximize performance
Technical note:
Directly affects the Decimate modifier’s ratio parameter
Range: 0.1-1.0
Default: 0.5
LOD Ratio (Slider)
What it does:
Determines reduction ratio between consecutive LOD levels
Each LOD will be this fraction of the previous LOD’s density
Example:
0.7 means: LOD1 = 70% of LOD0, LOD2 = 70% of LOD1, etc.
Range: 0.1-1.0
Default: 0.7
Export Directory (Path Selector)
What it does:
Sets output location for all exported FBX files
Requirements:
Must be set before exporting
Supports absolute or relative paths
Best practice:
Use project-relative paths when possible
Show Presets (Toggle)
What it does:
Expands/collapses the preset management panel
Default state: Collapsed
Preset List (Interactive UI)
Components:
Preset name: User-defined label
Load button (↩️): Applies stored settings
Delete button (❌): Removes preset permanently
Organization:
Listed in creation order
Scrollable if many presets exist
Sharing:
Preset file can be copied to other workstations